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 Kingdom Hearts 2013

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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Thu May 15, 2014 5:25 am

I'm pretty much only giving status wards to healers. Much like High Jump, it is nonsensical for everyone to have. Other than that, fine.

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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Thu May 15, 2014 6:07 am

Funnily enough, all of my characters can heal allies in some way.
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PostSubject: Re: Kingdom Hearts 2013   Thu May 15, 2014 7:26 am

Having a healing ability or so does not make one a healer. Related: Don't add abilities before I approve them. And Hitomi is still overpowered.

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PostSubject: Re: Kingdom Hearts 2013   Thu May 15, 2014 4:15 pm

You never said any of those were rejected.

Quite the opposite.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Thu May 15, 2014 5:08 pm

Neo Bahamut wrote:
I'm pretty much only giving status wards to healers. Much like High Jump, it is nonsensical for everyone to have. Other than that, fine.

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PostSubject: Re: Kingdom Hearts 2013   Thu May 15, 2014 10:05 pm

And what defines a healer as apparently Hitomi does not qualify despite having a mess of healing and support abilities.
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PostSubject: Re: Kingdom Hearts 2013   Fri May 16, 2014 5:33 am

Hitomi is overwhelmingly offensive. In more ways than 1. If you looked at the characters that I approved it for, they're all support types.

Thiera is Defensive Magic. 'Nough said.

Lilith's moves alternate between inflicting & restoring status.

Taiyo is usually the one to heal & is supposed to have a lot of defensive moves.

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PostSubject: Re: Kingdom Hearts 2013   Sat May 17, 2014 4:30 am

Taiyo has marginally less support abilities than Hitomi having only three compared to....I don't even know.

And the only reason she has been healing anyone as she's usually present.
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PostSubject: Re: Kingdom Hearts 2013   Sat May 17, 2014 8:06 am

About 6. But the overwhelming majority of her abilities are attack spells, usually with a large area of effect. And she is overpowered as is. So no Status Ward for her.

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PostSubject: Re: Kingdom Hearts 2013   Thu May 22, 2014 9:26 pm

Since suggestions were, well, suggested:

Monu: Has very few healing skills, for a character whose main ability is supposed to be healing.

Safian: Could probably benefit from some darkness-oriented teleporting abilities.

Eve: Zero Gravity, Magnet, Slow, & related abilities would all be useful & fitting, for her.

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PostSubject: Re: Kingdom Hearts 2013   Thu May 22, 2014 10:18 pm

When was this suggested?
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PostSubject: Re: Kingdom Hearts 2013   Fri May 23, 2014 7:41 am

I dunno what other healing abilities to add.

Eve is supposed to be a pretty offensive mage, but I guess some supporting abilities wouldn't hurt.
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PostSubject: Re: Kingdom Hearts 2013   Fri May 23, 2014 2:06 pm

Cure series, some shit you just make up, Regen, the possibilities are limitless.
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PostSubject: Re: Kingdom Hearts 2013   Fri May 23, 2014 5:13 pm

I was just going off of the line that said Eve alters the environment.

As for healing, what Harley said. I try to keep my recommendations relatively unspecific.

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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 4:43 am

Healing Wind: X spins their Keyblade conjuring up wind which heals allies within close proximity a moderate amount of health.

Or something. That was just pulled from my ass right this moment.

As for offensive magic, the possibilities are literally endless.
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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 8:47 am

I think I already have abilities the heal one person or a group though.
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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 12:59 pm

Think outside of the box. Or don't, if you think he's good enough already.

Made some alterations to Roatha's "Faith" ability. Changed that it healed anyone inside of the epicenter instead of just him, & added the condition that it can be charged for a bigger blast & more healing.

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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 1:00 pm

I will.
...
..
.
Later today.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 1:14 pm

I'd suggest Faith, but it says he's not supposed to have a lot of offensive capability. He could have an ability with a greater range, but some kind of risk. Lilith & Thiera have a version of cura that creates a healing field, like in Days. Mickey has a move that allows him to charge up to heal. There's another canon version of Aero, & wind is pretty easy to make defensive (albeit not necessarily healing) abilities for.

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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 5:19 pm

In progress:

Eve:

Zero Gravity
Magnet
Slow
Event Horizon: Eve creates a small, glowing sphere in midair, which subsequently releases void "thorn" beams
Fusion: Eve creates two small, glowing spheres, then crashes them together, sending a massive void "thorn" beam in a straight line in front of her
Fission: Eve creates a large glowing sphere, then rips it apart, produces a massive explosion around her
Code Break:


Monu:
Leaf Bracer: Cannot be interrupted when casting healing spells
Cleansing Breeze: Monu creates a breeze they cures allies of status effects
Diamond Shield: Monu creates a full body shield made out of diamond

Safian:
Dark Haze: Dash while cloaked in darkness, enemies that it touches have a 50% chance to die in 5 seconds
Stars Above: Safian is imbued with the strength of past leaders of the Pride Lands. Greatly increases her strength
Dark Splice
Elephant Graveyard: Safian summons a giant, skeletal elephant made from shadows, which then charges in a straight line

Artexi:
Vemon Raid: Artexi throws her keyblade, and any enemy it is badly poisoned
Vampire Hold: Artexi waves her keyblade, sending small seeds at an opponent. if the seeds make connect, they quickly grow into vines that cover the opponent. These vines drain life from anyone wrapped and transfer it to Artexi.


Last edited by Leafy on Sat Jun 14, 2014 12:53 pm; edited 3 times in total
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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 9:03 pm

Fairy Wind: Creates a three foot wide wind dome around oneself healing themself and those within the dome.

Bam, Wind is now used for healing. Again, pulled from my ass.

It's easy to make shit up. The hard part is getting it approved.

Anywho, my characters are reaching their logical conclusion. It's just a matter of finishing off any spell series and compensating for shortcomings.
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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 9:22 pm

At no point did I say that everyone would get 4 of each spell type that they have.

Also, those abilities would probably get approved with minimal difficulty.

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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 9:28 pm

HarleyThomas wrote:
Fairy Wind: Creates a three foot wide wind dome around oneself healing themself and those within the dome.

Bam, Wind is now used for healing. Again, pulled from my ass.

It's easy to make shit up. The hard part is getting it approved.

Anywho, my characters are reaching their logical conclusion. It's just a matter of finishing off any spell series and compensating for shortcomings.
I already have an AOE healing spell just like that though, but I could probably do one that heals everything including status effects. Thanks for the suggestions.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 9:36 pm

Remember, I had a protracted argument with Harley about how there can't be abilities that render earlier abilities pointless.

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PostSubject: Re: Kingdom Hearts 2013   Sat May 24, 2014 9:38 pm

No where did I say everyone was getting four spell types.
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