Kingdom Hearts 2013

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Wed May 07, 2014 1:49 am

Fountain of Life: Having an actual designated area of effect. Additional effect depending on the environment it is used in. Not that environmental factors are ever taken into consideration.

Blizzaga: "So....accepted? Rejected?

Blue Moon: Because "the party" does not indicate at all who is affected.

Curaga: We went over this.

Thudaga: Area of effect, you know, something that was not mentioned at all in regards to Thunder.
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Wed May 07, 2014 2:04 am

Fountain of Life: Having an actual designated area of effect. Additional effect depending on the environment it is used in. Not that environmental factors are ever taken into consideration.

Okay, let me rephrase: How is this not "Wellspring, but bigger"?

Blizzaga: "So....accepted? Rejected?

Like I said, it needs specifications on how big it is & how one would know that they are about to be hit with it. This mostly won't matter for Heartless/Unversed/Dream Eaters/whatever else they shit out that I forgot about, but smarter enemies like Nobodies will take it into account.

Blue Moon: Because "the party" does not indicate at all who is affected.

I'm saying that I won't accept that, but I will accept it if it affects anyone under it.

Curaga: We went over this.

Indeed.

Thudaga: Area of effect, you know, something that was not mentioned at all in regards to Thunder.

Hitomi can repeatedly cast thunder, so there's not really any purpose for this. Unless you want to say, "more lightning," in which case, Thunder is already pretty overpowered.

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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Wed May 07, 2014 2:23 am

Since I still get complaints about this process, I thought I would make it more transparent & start showing the ideas that I've come up with for my own characters, but rejected:

(Euryale) Sonic Impact: Dashing maneuver that damages enemies.
Rejected because: I am not convinced that it is significantly different from Water Dash, which is also a dashing attack.

(Euryale) Sonic Blade: Attack where one repeatedly dashes with the blade extended.
Rejected because: Same reason as above.

(Nero) Wall Jump: Enhanced jumping move that allows him to quickly scale or run across walls.
Rejected because: Nero's style says that he uses teleporting abilities, & this is not teleportation.

(Nero) Shock Dive: Dive from a great height & slash, creating a shock wave when it connects.
Rejected because: Basically the same thing as Dark Break.

(Various) Glide: Allows a character to leap into the air & glide.
Rejected because: Similar reasoning as Wall Jump for Nero, it doesn't fit Euryale's up close & heavy combat style, or Roatha's quick attacking style.

(Thiera) Quick Run/Barrier Dash: Various dashing abilities that I had on Thiera, but never felt like they did the job that I wanted, which was to allow her to quickly reach her allies to protect them, without hurting them in the process. I eventually replaced them all with Fire Glide.

This is all that I can remember, right now.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Wed May 07, 2014 2:46 am

Taiyo

Fountain of Life: Creates a geyser of water to heal allies within a six foot radius around the geyser as well as curing minor status ailments like Poison, Blind, and Silence. Longer range if created within a body of water as well as being able to revive fallen allies.

Blizzaga: Fires an ice crystal from her Keyblade at an enemy which expands and freezes the enemy on contact before imploding.

Hitomi

Blue Moon: Creates a large projection of a blue moon the size of a dinner plate above a party member enhancing their physical and magical properties.

Blizzaja: Envelopes all enemies within twelve feet of Hitomi in a torrent of snow and ice, inflicting damage and possible Slow.

Curaga: And the issue still hasn't been resolved.

Thundaga: Why cast multiple of one weaker spell when to do what a single spell can do? And should that friendly fire thing actually be recognized and enforced, it would be a lot safer for the cast.

Azuma

Darkga: Unleashes a mass of dark tendrils that pass through and lash out at multiple enemies within close proximity of each other, the main target taking the most damage.

Dark Flare: Gathers a large amount of dark energy at the tip of his Keyblade and fires it in a long range stream.
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Wed May 07, 2014 3:00 am

Fountain of Life: Creates a geyser of water to heal allies within a six foot radius around the geyser as well as curing minor status ailments like Poison, Blind, and Silence. Longer range if created within a body of water as well as being able to revive fallen allies.

This still raises the question of why even bother to use Wellspring, unless it's to avoid healing enemies, maybe? Also, let's dispense with the reviving the dead thing.

Blizzaga: Fires an ice crystal from her Keyblade at an enemy which expands and freezes the enemy on contact before imploding.

Accepted.

Hitomi

Blue Moon: Creates a large projection of a blue moon the size of a dinner plate above a party member enhancing their physical and magical properties.

Fine, I guess.

Blizzaja: Envelopes all enemies within twelve feet of Hitomi in a torrent of snow and ice, inflicting damage and possible Slow.

As long as you realize that it would affect everyone in that area, not just enemies, I'm fine with it.

Curaga: And the issue still hasn't been resolved.

I said I would accept it. It's like you don't even listen to me.

Thundaga: Why cast multiple of one weaker spell when to do what a single spell can do? And should that friendly fire thing actually be recognized and enforced, it would be a lot safer for the cast.

Answer is no.

Azuma

Darkga: Unleashes a mass of dark tendrils that pass through and lash out at multiple enemies within close proximity of each other, the main target taking the most damage.

Sure.

Dark Flare: Gathers a large amount of dark energy at the tip of his Keyblade and fires it in a long range stream.

Sure.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Wed May 07, 2014 3:32 am

Taiyo

Fountain of Life: Creates a geyser under a single ally to restore their health and cure minor status ailments such as Poison, Blind, and Silence.

Hitomi

Thundaga: Drops an enormous lightning bolt on an enemy with enough force to break up the ground beneath them, tossing chunks of earth up into the enemy to damage them further.
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Thu May 08, 2014 10:02 pm

Much better. Here are some more abilities that I have rejected for my own characters:

(Roatha) Thunder Roll: A dodge roll with lightning. Seemed like Thunderwheel already had something similar covered, & it made no sense to have both Thunder Roll & Fire Wheel. Thought about giving it to him as an aerial maneuver, but it made little sense & Thunderwheel can also be used in midair.

(Lilith) Doubleflight: Previous version had Lilith create a tornado of leaves that could be used on anyone, but I decided that made no sense, & just had it stick to her.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Fri May 09, 2014 12:01 am

Why can't you up and say "Accepted" or not?
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Fri May 09, 2014 2:39 am

Why can't you conclude where it's obvious?

(Lilith) Balance: Equalize her health with that of an enemy.
Rejected because: It's overpowered as balls.

So I should talk about death.

I do not intend to approve any resurrecting abilities. Most enemies will just turn a character into a Heartless & Nobody upon "killing" them, so that's a non-issue. For the rare enemies that can Kill 'Em Off For Real, the surviving characters can seek out someone capable of casting resurrection magic within the RP.

Preventative spells like Auto-Life MAY be different, but at this time, I haven't decided yet.

That's all for now.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Tue May 13, 2014 6:09 pm

Taiyo

Thundaga: Sends a horizontal lightning bolt at an enemy which sends more lightning bolts out at other other enemies, forming a chain the closer the enemies are to one another.

Watera: Drops multiple streams of water down on an enemy or cluster of enemies at intersecting angles, damaging it/them.

Tiger Blade: Slashes an enemy upwards, knocking them into the air then follows through by jumping after them and slashing downward, forcing the enemy to the ground.

Fang Blade: Slashes diagonally downwards and sweeps around in a wide arc along the ground, then reverses the strike to finish with a powerful vertical uppercut that lifts the target as she jumps.

Hitomi

Curaja: Restores one allies health entirely as well as all status ailments.

Firaja: Envelopes all enemies within twelve feet of Hitomi in a tornado of fire, inflicting damage and possibly setting the enemy/enemies on fire resulting in further damage over a short period of time.

Thundaja: Consumes all enemies within twelve feet of Hitomi in a lightning storm, inflicting damage and possibly Stop.

Azuma

Darkja: Envelopes all enemies within twelve feet of Azuma in dark tendrils, inflicting damage, possibly Blind, or killing them instantly.

Rending Thrust: Stabs a single enemy with his Keyblade and follows through with an uppercut, knocking it into the air.

Frigid Blast: Punches an enemy with an Ice charged attack, creating a mound of ice between the enemy and point of contact which explodes, damaging and knocking the enemy away as well as damaging adjacent enemies.
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Tue May 13, 2014 7:11 pm

Thundaga: Begrudgingly accepted.

Watera: Accepted.

Tiger Blade: Accepted.

Fang Blade: What?

Hitomi

Curaja: Restores one allies health entirely as well as all status ailments.

Firaja: Dangerous to everyone else, overpowered when she's alone. Also, all fire attacks can potentially set things on fire, all ice attacks can potentially freeze targets, etc.

Thundaja: Similar to the above, although lightning does not inherently cause Stop. Ordinarily, moves like these would be slow to cast, but Hitomi does not suffer from charge time, due to Endless Magic.

Azuma

Darkja: Too powerful for someone who doesn't focus on magic.

Rending Thrust: Accepted.

Frigid Blast: Accepted.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Tue May 13, 2014 11:51 pm

Fang Blade: Slashes downward and follows it up with an upward slash, jumping in the process, following it. Not hard.

Curaja: Why are you repeating what I said?

Firaja & Thundaja: Wouldn't the same have applied with Blizzaja?

Darkja: How about if I drop the instant death bit?
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Wed May 14, 2014 12:11 am

Fang Blade: Then why make it sound so complicated? Also, why not just do the first hit of Tiger Blade & stop? It sounds like it's the same shit.

Curaja: I forgot to render a decision here. I do not like the idea of a full heal & a full status restore at the same time. I'd probably be okay with it since it only affects 1 person, but with Endless Magic, Hitomi could easily cast it 4-5 times back-to-back.

Firaja, Thundaja, Darkja: Forget what I said earlier, there were numbers, so I was confused. They still have a fairly large area of effect, but it's more of a problem for their allies than their enemies, so it's okay.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Wed May 14, 2014 12:23 am

Two different functions. Assuming I conjure up any other melee abilities, Fang Blade is easily the starting point of elaborate combo bullshit.

Like those combination attacks that get brough up.
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Wed May 14, 2014 12:24 am

Except she could just use the 1st strike of Tiger Blade & then stop.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Wed May 14, 2014 12:26 am

Then it might as well not be a hokey ability as it's something she could do herself.
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Wed May 14, 2014 12:33 am

Taiyo could not normally toss a Bruiser into the air.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Wed May 14, 2014 12:37 am

Normally she doesn't have some magic shit.
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Re: Kingdom Hearts 2013

Post by HarleyThomas on Thu May 15, 2014 2:12 am

Taiyo

Mobile Action: Perform actions even when mobile.

Status Ward: Less likely to be afflicted with status ailments.

Waterga: Sends out three waves each progressively bigger starting at waist hieght then Taiyo's hieght and lastly twice as tall as Taiyo towards and enemy. Can pass through enemies to hit multiple enemies.

Sword Rain Tiger: Starts off with a flurry of slashes followed by an upward slash, knocking the enemy into the air and finished off with a downward slash to knock the enemy to the ground. May reduce targets physical defense.

Hitomi

Leaf Bracer: Finish casting spells even when attacked.

Silenceproof: Immune to Silence status.

Maelstrom: Conjures up a tornado of water underneath an enemy or group of close together enemies which lifts them up, damaging them multiple times.

Gravity Well: Creates an eight foot wide dome of dark energy which crushes all enemies within the dome with intense gravitational force. May inflict Slow.

Azuma

Ice Storm: Stabs his Keyblade into the ground sending a trail of ice towards an enemy. Upon contact, ice forms around the enemies feet, immobilizing them.

Wraith Ice: Throws his Keyblade into the ground before an enemy. A wall of ice erupts from the ground, damaging the enemy. May reduce target's ice resistance.

Glory: Cannot be knocked down or staggered when performing actions.
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Thu May 15, 2014 2:31 am

Mobile Action: Not needed. No one has actually stopped in place while attacking or whatever.

Status Ward: I suppose this is fine.

Waterga: Too similar to Tidal Wave.

Sword Rain Tiger: Once again, "don't make abilities that invalidate previous ones." Make sure they're what you want before signing them up.

Hitomi

Leaf Bracer: Begrudgingly accepted, if it only applies to healing spells.

Silenceproof: No.

Maelstrom: Acceptable.

Gravity Well: I don't mind, but don't blame me if I don't remember these status effects most of the time.

Azuma

Ice Storm: Fine.

Wraith Ice: Fine.

Glory: Man, I didn't even give this to Euryale. In general, I am unlikely to accept "completely immune to x" abilities. "While performing actions" is a nice start, but it's a bit ridiculous to believe that something like a Groundshaker can't knock you down just because you're attacking.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Thu May 15, 2014 2:47 am

Tidal Wave doesn't hit multiple times nor does the proposed Waterga have any effect based on the size of the enemy.

And that is a difficult thing to enforce as Azuma's Darkga renders the previous two abilities obsolete. On top of Sword Rain Tiger not rendering anything obsolete.
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Thu May 15, 2014 3:12 am

Sword Rain Tiger is literally a longer version of Tiger Blade that does shit to defense or something.

Darkga is emitted in a line.

It's just logical that a tidal wave would knock down smaller enemies.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Thu May 15, 2014 3:35 am

Except I worded it to say it ejects smaller enemies without full blown saying so. And there is still the multi-hitting aspect and likely a smaller area of effect.

You could say Dark wouldn't effect airborne enemies which is where Darkra comes in. But it would also work on ground based enemies rendering Dark obsolete while Darkga does all of the above with a slight area of effect addition.
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Re: Kingdom Hearts 2013

Post by Neo Bahamut on Thu May 15, 2014 3:55 am

You have to specify shit like Eject.

Dark would work the best on a group of ground based enemies & Darkga wouldn't work well on far away enemies.

I do hope you're not intentionally trying to break the system.

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Re: Kingdom Hearts 2013

Post by HarleyThomas on Thu May 15, 2014 4:40 am

You made it possible with your own descisions that I don't have to do anything other than hear you complain about it.

Taiyo

Waterga: Conjures a pillar of water under an enemy which hits them three times while lifting them into the air and before disipating, the fall damaging them further.

Sword Rain Tiger: Starts off with a flurry of slashes, following up with a downward slash, creating the image of a tiger head and finishing off with a vertical slash that knocks the enemy down. Maybe reduce targets physical defense.

Hitomi

Status Ward: Less likely to be afflicted with status ailments.

Azuma

Status Blade: If applicable, strikes a single enemy inflicting whatever status ailment Azuma is afflicted with on the enemy.

Meant to suggest a status ability for Azuma and plain ol' forgot.
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Re: Kingdom Hearts 2013

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