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Post by Neo Bahamut on Tue Nov 16, 2010 1:09 am

I didn't expect to create a Blitzball team on the spot that I'd need to remember. So, now I need this topic, to keep track of general information like this. I hope that it won't be permanent, & that everything will be quickly sorted out into a proper area, but...well, we'll see.

The Ronso Fangs
Igri Ronso: A 6-foot-tall Ronso female. Left offense.>

Ackbar Ronso: A 9 foot Ronso warrior. The manager & central offense.>

Tock Ronso: Has a scar over his left eye from a dragon-Fiend. Right offense.

Egreck & Lgreck Ronso: Freaks of nature, 8-foot female Ronso twins. Right & left defense, respectively.

Zazak Ronso: An 8-foot-tall Ronso who is attempting to learn proper grammar. He has reading glasses. The goalie.

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Re: Information

Post by Neo Bahamut on Tue Nov 23, 2010 8:48 pm

http://albhed.netfirms.com/

An Al Bhed translator. There are versions which include pronunciation, but they really aren't very helpful.


Last edited by Neo Bahamut on Thu Nov 25, 2010 2:23 am; edited 1 time in total

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Re: Information

Post by Neo Bahamut on Thu Nov 25, 2010 2:20 am

http://www.youtube.com/watch?v=TWVST7P37IM

The Hymn of the Fayth. The respective Fayth's signing can be heard coming from within the temples.

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Post by Neo Bahamut on Sun Nov 28, 2010 10:26 pm

Aeons are beasts that aid a Summoner after he or she prays at the Aeon's temple. Luna's summons are unique in that they each tend to obey a particular person, rather than just her. Aeons randomly acheive Overdrive. All Aeons' attacks can pierce armor & their special attacks are all non-elemental.

Valefor is an agile, flying Aeon. Her special ability, Sonic Wings, allows her to blow back an enemy or a small cluster of enemies. It is primarily used to slow down opponents. She is the fastest & most evasive of all Aeons, but also has the weakest constitution & attacks. Her Overdrive, Energy Beam allows her to shoot an Energy Beam out of her mouth that causes a massive explosion wherever it impacts. She currently knows all of the first tier of elemental spells.

Ifrit is the slowest Aeon, but that still puts it above most creatures! He has a great deal of physical strength & ferocity. His special attack, Meteor Shot, is a powerful long-range attack against 1 enemy, using a large fireball produced from Ifrit's mouth. His Overdrive, Hellfire engulfs enemies in a blazing inferno, which he then detonates by hurling a large object at it--even if he has to tear out the floor to do it! Being a fire-elemental, Ifrit can be healed by fire attacks, but is weak to ice attacks. He currently knows the Fire spell.

Ixion is the fastest of the Aeons, next to Valefor. His special attack, Aerospark, fires blades of energy at a foe from his horn. It can negate beneficial status effects. His Overdrive, Thor's Hammer, fires a powerful beam of electricity from its horn at its enemies, which it then detonates in a massive explosion. He currently knows Thunder, Thundara, Haste, & Delay Attack. Ixion is a lightning elemental, & therefore weak to water attacks, while healed by lightning strikes.

Shiva is the most graceful of the Aeons, next to Valefor. Her special attack, Heavenly Strike, calls down a large spike of ice on an enemy, with a minor stunning effect. Her Overdrive, Diamond Dust, allows her to consume her enemies in ice, then shatter it with a snap of her fingers. As an ice elemental, ice spells heal her, while she is weak to fire spells. She currently knows Blizzard, Blizzara, Fire, Fira, Mental Break, & Dark Attack.

Bahamut is one of the most powerful Aeons in existence. Its special attack, Impulse, creates 4 black spheres of magic that are lobbed like grenades at all enemies. For his Overdrive, Mega Flare, he anchors himself with all of his claws & charges magic by spinning the ring on his back, which he then fires in an explosive beam from his mouth. Bahamut typically stands with his arms crossed, using minimal movements to attack & evade. While he is not "the best" in anything, he is very near it, his physical & magical strength towering above his predecessors. Though not as graceful, Bahamut can fly even faster than Valefor. He currently knows all 1st & 2nd tier black magic, Cure, Cura, & Life.

That's all you get for now. I'll add more later.


Last edited by Neo Bahamut on Mon Mar 14, 2011 6:59 pm; edited 4 times in total

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Re: Information

Post by Neo Bahamut on Sun Nov 28, 2010 10:32 pm

Sinspawn are Fiends that are produced from Sin. Sin always returns for them, so they must be eliminated quickly. Sinspawn tend to be more militant & destructive than most Fiends.

True Sinspawn
Sinspawn Alpheus was a Sinspawn that resembled a 20-foot lobster with a draconic head & 2 long tendrils extending from its snout. The tendrils could lash out like whips &/or use thunder magic. Despite being heavily armored, Sinspawn Alpheus was NOT slow, which made it difficult to deal with. It was also assisted by various Sincrabs that stuck to its shell, & were actually probably formed whenever the creature molted. Aside from its other obvious natural weapons, the Sinspawn had a deadly trick up its sleeve: It could produce a powerful & focused explosion whenever it snapped its claw. Defeating this Sinspawn granted Luna the Overdrive Azure Javelin.

Sinspawn Gui was a Sinspawn made from several smaller True Sinspawn fusing together. The end result had 4 main body parts: Its 2 armored "claws" or "arms" could not attack, but protected the body from physical attacks, which dissolved when destroyed. The high-out-of-the-way head could attack with thunder, but it could also spend several minutes preparing a large amount of acid to dump on a victim, which was usually whoever last attacked it. However, this attack could be stopped by physically attacking it while it was "chittering," which it did while producing acid. The head turned gray when killed. These bodyparts could regenerate, although the head took longer. The main body attacked with its smaller foot claws or cast Demi. Sinspawn Gui moved in sprints, & had very little in the way of mobility or evasion, but could pivot surprisingly fast. Its weak point was its back, so it often sought to put it against terrain that made it unapproachable. Defeating this Sinspawn granted Luna the Overdrive Spiral of Death.

Hybrids
Senthose modified his Unsent body to absorb & contain the power of Sin if willingly given. This resulted granting him enhanced physical abilities & senses, as well as the abilities to teleport, cast Geomancy regardless of the terrain & powerful gravity magic. It also made him nearly impossible to kill, with regeneration far exceeding any monster the group had battled previously & a nearly impenetrable armor he could create, although it kept him from attacking.

Luna Guado is the result of an experiment Senthose conducted. By inserting "hatred of Sin" into the programming of a monster dubbed "Sinspawn Selene," he was able to make it reincarnate itself as a Guado child. Luna is a normal Guado by most standards, but a Scan spell can reveal her true nature. She also has the power to wield Sin's power, having passed it along to Senthose & getting more & more powerful Overdrives as she absorbs the power of her slain brother Sinspawn.

Lesser Sinspawn
Sincrabs are a lot like horseshoe crabs, only with longer tails & exposed claws. They attack with their claws & try to wrap around a victim with their tail.


Last edited by Neo Bahamut on Sat Mar 19, 2011 8:56 pm; edited 2 times in total

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Re: Information

Post by Neo Bahamut on Mon Feb 07, 2011 9:58 pm

Due to my shitty memory, I mixed up where Djose & the Moonflow were, in relation to each other. However, I'd have to change a lot of plot shit to correct this, so in this RP's canon, Djose is after the Moonflow.

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Post by Neo Bahamut on Mon Sep 12, 2011 1:48 am

Geomancy

Geomancy allows you to cast a specific spell depending on the terrain on which you are standing. You can cast the effect over multiple areas, but the more you stretch it, the more MP it consumes. It is not effective with Float. Geomancy will not harm allies. In cases of overlapping terrain (ex: a roof made of stone), either spell may be selected.

Terrain~Name of spell: Effect.

Rock~Quake: Causes a plume of rock to burst from the ground. The actual shape doesn't particularly matter, but it is most commonly a spike or a plateau. May cause petrification.

Plants~Bio Blast: Causes a poison smoke cloud to explode and spread poison gas. May inflict poison.

Water, ice~Torrent: Causes a tidal wave to sweep over the area. May cause slow.

Rooves, bridges~Tornado: Produces a tornado to sweep over the enemy. May cause confusion.

Sand~Quicksand: The terrain under the foe collapses, causing them to become trapped in quicksand. May cause blind.

Molten rock, fire~Magma Surge: Deemed the "forbidden Geomancy," because of the rarity of the material, as well as the danger to the user. May cause death.

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