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Azena

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PostSubject: Digimon   Wed Aug 01, 2012 2:14 pm

Did you guys used to have a Digimon RP back when I was on here last time?
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Script-Z

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PostSubject: Re: Digimon   Wed Aug 01, 2012 3:27 pm

Yes. Pretty sure it was Tae's thing.
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Azena

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PostSubject: Re: Digimon   Wed Aug 01, 2012 4:03 pm

So did that die then? that sucks, that would have been fun to do right now, all excited for the 13th anniversary.
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PostSubject: Re: Digimon   Wed Aug 01, 2012 4:50 pm

I was never really into Digimon. Hell, I'm shocked I was the one who told you it existed. When it was around Neo would talk about it and I'd forget that it was there.
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Neo Bahamut
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PostSubject: Re: Digimon   Wed Aug 01, 2012 5:06 pm

It was Harley's thing, so when he fucked off, there wasn't really anything to do with it.

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Azena

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PostSubject: Re: Digimon   Thu Aug 02, 2012 6:31 am

ah got you, I wonder if there is any interest in starting another one? Though our numbers are thin right now...but Tamers did only have 3 destined...
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PostSubject: Re: Digimon   Thu Aug 02, 2012 6:38 am

I'm assuming it'd just be you, Neo, and Seraph.
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Azena

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PostSubject: Re: Digimon   Thu Aug 02, 2012 6:43 am

Yeah that'd be my guess, but I don't really know Astarte well enough to assume 4 players.
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PostSubject: Re: Digimon   Thu Aug 02, 2012 6:45 am

I'm not sure about Astarte, but I just remember that Leafy exists, so you might get her. Wolf too, assuming he is still on this board.
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PostSubject: Re: Digimon   Thu Aug 02, 2012 7:36 am

I'd be happy to join.

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Azena

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PostSubject: Re: Digimon   Thu Aug 02, 2012 8:51 am

Yeah don't know how the Lunamon avatar escaped me xD

Maybe I'll do it...keep your eyes out in the Make a Game and Planning thread. I'll do some thinking when I get home and see what I come up with. I'll probably hit up the planning thread first because I'm not sure yet if I want to do a classic Digimon style or change it up some.

Changed my mind, don't want to be a GM whore. I have two games going now, so I'll leave it at that. I'd be happy to join if anyone else makes it, otherwise I might do it later this year when one of my in-progress games finishes.
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Seraph

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PostSubject: Re: Digimon   Thu Aug 02, 2012 2:14 pm

You also have that steampunk thing.
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Azena

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PostSubject: Re: Digimon   Thu Aug 02, 2012 2:26 pm

Yeah, and I know been debating to go through with that one, too. Then I had an awful idea (Digimon/Steampunk) so I shut my brain down. Still trying to develop a unique storyline for it, at least unique to what I normall do. I don't give a damn if its like an RP I'm not a part of.
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PostSubject: Re: Digimon   Thu Aug 02, 2012 2:39 pm

lol given that that would work at least partially as an area of the digital world...

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Neo Bahamut
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PostSubject: Re: Digimon   Thu Aug 02, 2012 7:38 pm

I would join something on the condition that it used Tamers' Digi-Modification system, but I don't want to make one right now, because I'm busy with the BRP finale, .hack, & making LoK.

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Azena

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PostSubject: Re: Digimon   Fri Aug 03, 2012 7:06 am

I was never a big fan of Digi-Mods in RPs, people tend to abuse them. But I'm on the same page, with DP, ME, and working on Steampunk, I'd only join one right now, not up for making it.
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Neo Bahamut
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PostSubject: Re: Digimon   Fri Aug 03, 2012 7:24 am

I don't see how you could abuse them, especially because you would be forced to set up some kind of a collection of cards that people could obtain & use like items. Otherwise, it just wouldn't work.

Apparently, there were a lot more used in the series than I originally thought, & the Wiki lists them all, so that'd be a good start.

Really, it'd be easiest to just straight up do a Tamers RP.

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Azena

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PostSubject: Re: Digimon   Fri Aug 17, 2012 11:28 am

I don't know, I always thought it was stupid to swipe a card and suddenly you're Guilmon is flying around shooting hyper beams at enemies below.

When I do a Digi RP, I tend to stick with the a style in comparison to Adventure 01, maybe allow Digi-Armor too.
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Neo Bahamut
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PostSubject: Re: Digimon   Fri Aug 17, 2012 11:41 am

...It's stupid for the human partner to actually do something useful, & the Digimon to win battles by a method other than going SS4?

Digi Armor? Good God, no.

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HarleyThomas

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PostSubject: Re: Digimon   Thu Sep 27, 2012 5:36 am

Well, I have returned boys and ghouls or just boys as the ghouls are probably no longer here and D3's first act will see completion. And it will be as mediocre as you can expect.
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PostSubject: Re: Digimon   Thu Sep 27, 2012 12:47 pm

I'm not sure I can bring 3D back, what with Taegan missing & all, but we'll see.

I did have this killer idea for a Digimon RP that everyone else is probably going to say sucks & will probably never be done.

It would be the Tamers setting with Kurata as the villain.

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PostSubject: Re: Digimon   Thu Sep 27, 2012 1:27 pm

Kurata is the best digimon villain. Any story can be improved by using him.

Don't you have a similar character... what's his name? Amon Avici? Could use him instead?
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PostSubject: Re: Digimon   Thu Sep 27, 2012 2:10 pm

So since I refused to use Kurata you're going to do so instead?
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Neo Bahamut
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PostSubject: Re: Digimon   Thu Sep 27, 2012 5:34 pm

Yes.

Aamon picked up a lot from Kurata, but since it would be a Digimon RP, & his death was ambiguous, why not just use Kurata?

I have some ideas for a plot, but I don't know how it would start out.

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