Profiles.

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Profiles.

Post by Script-Z on Thu Jun 21, 2012 3:14 am

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Jeanne Sacre:
Name: Jeanne Sacre.

Race: Human.

Age: 19.

Gender: Female.

Appearance: Pale blonde hair, with ice blue eyes, and fair skin. Her armor is white and gold.

Jeanne.

Occupation: Blacksmith.

Deity: Sarenrae.

Alignment: Lawful Good.

Starting Class: Paladin.

Stats:

Str: 19 (+4)
Dex: 18 (+4)
Con: 18 (+4)
Int: 16 (+3)
Wis: 16 (+3)
Cha: 19 (+4)
Base Attack Bonus: 5

Personality: Kind, caring, and in possession of a grand self trust. Not over confident, just aware of of her limits, and her ability to judge, and push them. Accepting of faults in others, and loyal despite knowing of them. Trusting, but never blindly so.

Background: Though not initially of Rae, it is Jeanne’s home, and the city in which she was raised. The second child in a family of innkeepers, Jeanne was mild, and unassuming. At Jeanne’s twelfth birthday she took an apprenticeship with a blacksmith, Louis, and honor driven, and righteous man, and began to work at the smithy.
At around the age of fifteen Louis left for a trip to Salis. The whole trip should have taken a few months at maximum, but as half a year ticked by Jeanne found herself worried, and though she had become skilled, she didn’t think she had the will, or knowhow to run the smithy on her own. More than once she found herself on the raw end of a deal, only realizing after that she had given someone a stupendous discount for no real reason, or realizing the ‘masterwork’ she was buying was just a step above worthless.
At the dawn of Jeanne’s sixteenth birthday she received the present of Louis’ return, though he was vastly different than she remembered. Nearly a year gone, the blacksmith had returned a cleric to the god Sarenrae. After a month Louis sat Jeanne down and explained that he wanted her to travel to where he did. Cautious, but accepting, Jeanne packed up and was out on the road later that week. Once she arrived at the temple she was found to be unfit for the role of a cleric, her handle over divine magic were flawed, and unrefined at best, and it would have taken her far too long to understand the nature of divinity were she to take that path. Not wanting to waste the trip, Jeanne pleaded with the priests and it was decided that she would be trained as a champion to Sarenrae, as a paladin.
Jeanne studied martial warfare, scripture, divinity, and how they all interlace. She found herself, for lack of a more clichéd term, enlightened by her time at the temple. She was taught that justice and freedom are brought about through charity, modesty, perseverance, and self-sacrifice. She came to realize that the truly strong don't need to prove their power. In her mind the best way to rid the world of evil was to strive to perform so many good acts that evil has no room in which to exist. Jeanne grew to detest evil, but she was urged by the priests to remember that excessive attention to things of evil can blind one to the truly important things: compassion and goodness. These are what must be emphasized above all.

Iliad Bell:
Name: Iliad Bell.

Race: Half-Elf.

Age: 24.

Gender: Female.

Appearance: Iliad.

Occupation: Sailor.

Deity: Calis.

Alignment: Chaotic Neutral.

Starting Class: Gunslinger.

Stats:

Str: 16 (+3)
Dex: 21 (+5)
Con: 16 (+3)
Int: 16 (+3)
Wis: 19 (+4)
Cha: 19 (+4)
Base Attack Bonus: 5

Personality: Iliad is cocksure, sarcastic, and no stranger to waking up next to a one night stand who's name she can't remember. Always out for a good time, even if she can't remember it in the morning, Iliad has gained somewhat of a reputation for being a rolling stone throughout Stalis and Rae.

Background: Iliad wasn't what most would call a troubled girl, in fact her childhood bordered on the damn near perfect. She was brought up in a well-to-do family, House Bell of Rae. Her father, Zellan Bell, was a wealthy merchant, who moved up from buying and selling items, to buying and selling entire businesses. This had allowed himself to rise through the social ladder so that by his later years House Bell was synonymous with high nobility in Rae, or, at the very least, wealth.
Iliad's father provided her with a very rich life. She received the best education money could buy, and tutors in whatever trade Iliad took a fancy to. It was her mother, however, that made her life a joy. Where her father played the role of business man, her mother played the role of caretaker. It was her ability to nurture that had grew Iliad into the woman her father was proud of. Iliad's life was fine for many years, becoming quite the social butterfly. Things would soon change, however, as they often do.
With her father away on a business trip, Iliad left home early one morning to shoot the breeze with some friends. Later on in the evening when Iliad had returned home she found her mother, dead in her bed. She was stabbed in the back, the knife still upright in her. Her blood was still warm as it pooled on the bed.
The next few weeks were a blur of accusations, investigations, anger, and sadness. Quickly though, it had begun to seem that the investigation would never reach a conclusion. House Bell simply had too many enemies, too many people that would be willing to hire an assassin to eliminate them while they slept, luckily for Iliad and her father, they were not asleep at home that day. As the official investigation began to wind down Iliad began to form her own theories as to who may have sought to harm her family.
Finally, Iliad decided she could do no more as the heir to a House, and made plans to leave Rae, and search for her mother's killer personally.
To do so she joined in with a band of thieves. After drifting around, following one lead to the next, Iliad heard a startling story. At about this time she had graduated from thieving to full blown piracy, with a legitimate apprenticeship as a sailor in Salis. Supposedly one of the crew aboard the ship had done work with a wealthy man back in Rae. Iliad thought nothing of it until she heard that the man had hired assassins previously to eliminate rivals. When Iliad questioned him further she found out that the man was responsible for a string of deaths in Rae, including that of a wealthy elf woman, but was two steps away from getting his hands officially dirty.
A month later, Iliad paid the man a late night visit, and put a lead ball between his eyes. Realizing she had abandoned all claims to her titles, and inheritance, Iliad decided to continue living out her life as a pirate, and even built up a bit of renown for her deeds.

Neo Bahamut:

Senthose Rasheverek:
Name: Senthose Rasheverek.

Race: Human.

Age: 19.

Gender: Male.

Appearance: Simple black robes, shoulder-length black hair, pale skin, & blue eyes.

Occupation: Adviser to Noctis.

Deity: Asmodeus.

Alignment: Lawful Evil.

Starting Class: Sorcerer.

Stats:

Str: 15 (+2)
Dex: 16 (+3)
Con: 15 (+2)
Int: 13 (+1)
Wis: 15 (+2)
Cha: 21 (+5)
Base Attack Bonus: 2

Personality: As a rule, Senthose has no conscience, & tends not to feel remorse or empathy. What he does have is an admiration for dedication & results. Rapists, hoarders, & psychotic criminals are just suffering without purpose, which is why he detests them. On the inverse, he expresses no personal disdain for the idealism of the self-proclaimed "good." Those who get in his way, he eliminates through the easiest available method, whether that means diplomacy or death. Those who have done something to earn his wrath face protracted payback, if it is in his power. He tries to uphold the law, but prefers to promote laws that he believes are ideal, & is not above following the letter of the law & ignoring the principle. He is not the heroic type, but will assist someone in need if it isn't too much trouble.

Background: Senthose was born in a town midway between Salis and Opimae. It was a small, backwater town, which was paranoid & superstitious as a rule. This became a problem when his magical powers came to him during puberty. Passive-aggressive taunts were exchanged, & frustration between him & the other residents mounted. When someone harassed his cat, he threatened to kill him if he ever went near the animal again. He did not.

That is when he realized that he could keep people in-line with fear, if only it weren't evil. It wasn't much of a jump from that to wondering who decided that evil was wrong. Then, finally, abandoning Sarenrae altogether. This decision did not go over well with his parents, who disowned him. It looked as though there would be a fight, but surprisingly, Senthose left upon being accused of blind violence & a lack of restraint.

Senthose went to Opimae, thinking that magic would be more accepted there. He was correct, but that also meant stuffy wizards who insisted that he was a mindless thug because of his alignment & natural powers. To prove them wrong, he enrolled himself into college. Owing to hard work & natural cunning, he graduated mighty early. Here, he met Noctis, & they proceeded to be your typical college liberals in desperate need of a shave. The pair became the lesbian & straight guy version of heterosexual life partners, & Noctis took him on as an adviser when she became queen. It was also in Opimae that Senthose learned about the non-good gods of the pantheon, and decided to worship Asmodeus.

Euryale Rakshashi:
Name: Euryale Rakshashi.

Race: Human.

Age: 19.

Gender: Female.

Appearance: Shoulder-length red hair, yellow eyes, dark skin, large bosom. She tends to wear leather clothing that keeps her arms & legs free to move.

Occupation: Fitness Instructor.

Deity: Sarenrae.

Alignment: Lawful Good.

Starting Class: Monk.

Stats:

Str: 20 (+5)
Dex: 13 (+3)
Con: 15 (+2)
Int: 13 (+1)
Wis: 18 (+4)
Cha: 14 (+2)
Base Attack Bonus: 3

Personality: Euryale is an optimistic & affectionate girl. She possesses a keen mind, but it isn't always noticeable, because she has a habit of letting her emotions cloud her judgment. She does not like to show sadness, but can be quick to anger. She has a strong sense of obligation, & fiercely refuses to back down from a confrontation.

Background: Euryale's parents were either unable or unwilling to care for her, as she was given to a Temple of Sarenrae to raise. As such, she was taught religion. They tried to teach her magic, but she wasn't that great at it. The decision to train her as a monk was inspired by an off-hand comment about a woman training to be a paladin in another temple. Once she was trained, she thanked the temple for their efforts, & decided to set off to see the world as an unofficial way of continuing her training. Whenever she needs to make money, she gives impromptu lessons in monking.

Azena:

Rygar:
Name: Rygar.

Race: Dwarf.

Age: 48.

Gender: Male.

Appearance: Rygar.

Occupation: Agent of the Church. Rygar is sent into the world to handle a variety of church business, whether it be to procure valuable and historical artifacts to the Dwarves or Torag, or to hunt down creatures or people that are a danger to the safety of Dwarves or the order of Torag.

Deity: Torag.

Alignment: Lawful Neutral.

Starting Class: Inquisitor.

Stats:

Str: 15 (+2)
Dex: 19 (+4)
Con: 19 (+4)
Int: 13 (+1)
Wis: 15 (+2)
Cha: 9 (-1)
Base Attack Bonus: 3

Personality: A true Dwarf, Rygar values honor and justice above all else. However, he tends to take them from his own point of view, often dishing out "street-justice" when he sees someone deserving of unorthodox measures. He holds loyalty to Torag and the Dwarven people above all else. In his tiring age, he has taken his travels slower and enjoys the places he visits more, often engaging in a few dozen rounds of drinks with dwarves and humans in the local taverns. When it comes to his interactions, his age and dedication to Dwarven traditions leaves him extremely cold to orcs and half-orcs and distant from elves and halflings. Though when needed, he has no problem working with these races, if he at least just doesn't trust them.

Background: Rygar was found on the doorstep of the Church of Torag and was taken into their care. He spent his life growing up learning the traditions and honor of the Dwarven people, which fascinated him far more than the teachings of Torag. This leads many to believe he was the son of a poor miner, or someone working closely with the stone. He was given the choice of donning the sacred beliefs of Torag as a cleric or to strike out into the world as an inquisitor for his people. He of course, choose the latter, relishing the opportunity to see the world and learn the place his people had in it. Countless adventures into dangerous ruins and heart pounding hunts after powerful beasts and dangerous people made his life as exciting as he could have hoped. He has been at it for nearly 40 years and loves each and every expedition.

He has made many friends in his travels and has a place to call home in nearly every town, usually just at the taverns for being such a loyal customer. The only thing he cherishes more than the adventure, is a tall pint of ale and the merry company of the hearty townsfolk. Currently, Rygar has been sent out by the church to track down and bring to justice a dwarf that has been accused of murder and fled rather than face the charges. Normally, a job that would be passed to another, but given that the victim was a member of the church and a good friend, he volunteered for the hunt and has eagerly set out.

Marcus Draco:
Name: Marcus Draco.

Race: Human.

Age: 24.

Gender: Male.

Appearance: Marcus.

Occupation: Sellsword.

Deity: Phara.

Alignment: Neutral.

Starting Class: Fighter.

Stats:

Str: 21 (+5)
Dex: 18 (+4)
Con: 19 (+4)
Int: 14 (+2)
Wis: 15 (+2)
Cha: 15 (+2)
Base Attack Bonus: 5

Personality:
Marcus doesn't take life seriously. In fact, he doesn't really do much with life. Death is just another stage of it. The only thing he takes seriously is passing over and takes the time to give the dead their last rites and sends them to Phara, when the opportunity exists. He's had a good eye for coin, women, and food, which has gotten him in too many a tough situations and sometimes out of them.

In combat, he uses his surprising grace to defeat his opponents. He shows no mercy, not passing judgment of who deserves to die and to live. If you face his blade, fate will decide if you die or he does. If you have the coin, he'll undertake any task as he leaves his morals behind. Outside of combat, he is a fun-loving, self-proclaimed ladies man that spends most of his time in the sins of life. If he's not at the tavern, check the brothel. Music is soothing to him and he often indulges in a long concert. His music reflects his last mission, with longer and more fierce songs reflecting the dangers and the results generally considered tragic. It's the only hint that he ever cared for the damage he may cause and the lives he takes.

Background:
Marcus was born to a well off family in the city. He was raised to love music, art, politics, everything the noble families wanted from their son. He wanted none of it. He despised all of the complications that came with such things. Except music, it had a soothing simplicity that he enjoyed and ended up learning to play a flute. By day he sat through class after class with private tutors for trivial things in this world that he could not care for. By night, he hired out his own teachers, thieves, thugs, the occasional knight. Anyone that could and would teach him how to use a blade, defend himself, and take a life was offered coin.

When his father found out, Marcus was nearly disowned and sent to the streets, but as the family's hired swords tried to remove him from the property, he held his own and fought them off. His father was so impressed, he decided to see what future Marcus could have in this field. He tried very hard to get Marcus into knighthood, but it was nothing that he wanted, a position driven by rules and politics. Marcus had taken up studies with friends in the path of Phara and it enlightened him. Death was the simplest thing in the world. He decided he wanted to be a doorway for the dying, even if it meant he was the reason they were. Though, he didn't see it that way. It was fate that killed people, he was just the weapon that did it.

Marcus lied to his father and told him he was going to become a knight, but he needed to look the part. He got coin from his father and bought his weapons and armor and then set out into the world as nothing more than a sword for hire, a hand of Phara, to bring a balance to the world.

Leafy:

Namond Kronuion:
Name: Namond Kronuion.

Race: Gnome.

Age: 35.

Gender: Male.

Appearance: Namond is about 3'1 with medium length dark red hair, tanned skin, and purple eyes. He has brown, hardly noticeable rune markings on both his arms.

Occupation: A traveling adventurer and healer.

Deity: N/A

Alignment: Neutral Good.

Starting Class: Oracle.

Stats:

Str: 10 (0)
Dex: 15 (+2)
Con: 13 (+1)
Int: 17 (+3)
Wis: 19 (+4)
Cha: 19 (+4)
Base Attack Bonus: 3

Personality: Namond is friendly, but can act stand-offish at times. He also tends to joke about things to release stress. Although he mostly travels alone, he's not adverse to joining others. Namond also tends to be obvious to others feelings at times.

Background: Namond was born to a pair of Craftsmen in the capital of Opimae. However, his mother left about 2 years after his birth, leaving him with his father. Nomand, not having any memories of his mother, never really cared about losing her. He was then happily raised by his father.

However, when he was 7, something happened that changed his life. Namond began to have prophetic visions. Scared, Namond went to his father, who had absolutely do idea what to do. Eventually, he decided to go to the Church of Calis for help. Namond however convinced him he was fine, as he didn't want to cause trouble. So instead, Namond became to learn to cope with his visions and continued with his life. When he was 20, Namond took to traveling around around Opimae, which took him 5 years. After returning home, Namond spend the next 9 years studying the magical arts, especially healing, all the while trying to determine what his visions mean. One year ago, he left for Aldecia to continue seeing the world.

Seraph:

Levin Colbrandt:
Name: Levin Colbrandt.

Race: Half Elf.

Age: 24.

Gender: Male.

Appearance: Levin Colbrandt.

Occupation: Member of the Order of the Sword, Knight in the service of Zac Roe.

Deity: Sarenrae.

Alignment: Neutral Good.

Starting Class: Cavalier.

Stats:

Str: 19 (+4)
Dex: 17 (+3)
Con: 19 (+4)
Int: 13 (+1)
Wis: 18 (+4)
Cha: 13 (+1)
Base Attack Bonus: 5

Personality: Levin has found that his personality is at odds with the etiquette and decorum of the noble class. Being one who possesses all the subtly and tact of a dirty brick he has, on more than one occasion, said something that should have warranted his public execution. However Zac Roe has a deep fondness for Levin's way of letting him know upfront when he is doing something moronic. When the situation calls for it though, Levin can summon up a truly impressive amount of diplomacy. Usually involving foreign and religious affairs. Levin is bad with children and little kids tend to fray his patience. He has better luck with animals which always seem to inherently like him. He has terrible luck with women though. He tends to keep quiet on his own personal issues and thoughts unless he sees you as a friend.

Background: Born Opimae but raised in Salis, Levin is a half-elf who's mother left her homeland due to the ridicule she suffered from her peers. Levin is a bastard child and fully aware that he was born from his mother being violated by his father who is probably still out there somewhere. Despite this his mother raised him well in the merchant state of Salis. Levin joined the Order of the Sword at a young age and was taught the ways of the Cavalier. He was fully expect to serve the ruler of the state and indeed, he did not stray of expectations. What he did do, however, was grow to have quite a mouth on him. Its a good thing he's good friends with his lord or else he'd probably be hung by now.

Dego:

Cale Shira:
Name: Cale Shira.

Race: Halfling.

Age: 28.

Gender: Male.

Appearance: Short, even for a halfling, Cale tops out at a whopping 2' 6''. He has colored his hair a variety of colors, a small rainbow sitting on his head. His eyes are both a bright blue, and his skin is tan.

Occupation: Wandering Cleric/ Healer.

Deity: Desna.

Alignment: Chaotic Good.

Starting Class: Cleric.

Stats:

Str: 12 (+1)
Dex: 20 (+5)
Con: 17 (+3)
Int: 11 (0)
Wis: 18 (+4)
Cha: 21 (+5)
Base Attack Bonus: 3

Personality: Extremely light hearted, cheerful, and impossible to bring down. Cale has no fear or sorrow, even when bad things happen he's the first to tell a joke or look on the bright side. This has at times gotten on the nerves of people who think some occasions should be sombre, but he believes he should always be of good mood. "Either you're already happy, so need to express it, or you're sad, so you need cheering up!"

Background: Cale was always, even for halflings, exceedingly curious. He's tumbled into more wolf dens than his father cares to admit. Luckily, he was able to grow to reach a good age without any real injury thanks to his father's formidable skill as a ranger. While not particularly clever, Cale is fairly lucky and extremely nimble. He also has a good sense of things, acting not so much on thought but instinct and whim. His whims drove him to leave home fairly young, saying goodbye to his father, and drew him naturally towards Desna as he explored. He's become very religious, and wishes to spread his love of the world and its wonders to other people, doing so not by preaching but by showing. Cale doesn't mind if they don't worship Desna, but if they appreciate the beauty of the world that's enough for him.

Verano Delacroix:
Name: Verano Delacroix.

Race: Human.

Age: 23.

Gender: Male .

Appearance: Verano keeps himself clean and presentable whenever possible, and unless in need to keep himself protected will wear good clothes rather than armor. However considering his chosen hobby, he is often in his rather well made armor, engraved with his house crest. As far as his physical attributes go, he's a fit, if thin, figure with tanned skin and green eyes, with completely black hair he keeps short. He's heard too many stories of people being grabbed by their hair while trying to make a run from nasty creatures.

Occupation: Undead Hunter.

Deity: Not strictly religious, but pays his respects to Phara and the dead.

Alignment: Chaotic Neutral.

Starting Class: Rogue.

Stats:

Str: 15 (+2)
Dex: 21 (+5)
Con: 15 (+2)
Int: 16 (+3)
Wis: 12 (+1)
Cha: 11 (0)
Base Attack Bonus: 3

Personality: Verano is a proud man with a sense of professionalism and a hatred of undead to match any paladin or cleric. He doesn't like to talk about himself, or his reasons for doing things, but he is friendly and willing to help out many causes. However this only ever goes as far as he feels like going, and he has a strong sense of self preservation that keeps him from committing to any cause, even his own, to the end.

Background: Delacroix is a name cursed by many and unknown by more. Not all that long ago they were a small, but prosperous, noble family in Salis. A good shipping business contributed immensely to their wealth, and they lived comfortably. However there was a dark secret, a great number of dark secrets really, about the family. As it turns out, it was led by a Patriarch that's been head of the family since well before the Border War, though no one outside the family knew about him. Sebastion Lacroix was, as it turns out, a Vampire. Verano only met the Patriarch once, as a young boy, and was chilled to the core by the unnatural presence of who he was told to call Grandfather.

It wasn't lax on the vampire's part, or any change of heart on the family's part, that led to his revelation and the subsequent purging of the Delacroix house. One of Verano's uncles had no interest in growing old and faking death to simply become a thrall vampire living under Sebastion's shadow. He took a dark road, and chased lichdom. Verano never found out if he succeeded, but he was found out either way, and the trail led back to many other dark secrets in his family's history. Very few of the family were spared the reckoning that came, and only little Verano, spirited away by his mother, was able to escape his family name.

They lived quiet lives, for a long time, Verano grew up under the shadow of terrible dreams of paladins storming his home and a horde of vampires swarming from the catacombs beneath. He learned only a fraction of his family's dark past, but it filled him with a terrible need to find some sort of repentance. After years of training himself, he's begun on a journey to find something to cleanse himself of his family's sins. His hatred of the undead is total, and he hunts down rumours of Necromancers as zealously as any Paladin.
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Script-Z

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Join date : 2011-02-06
Age : 24
Location : California, USA

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